As I mentioned in my previous blog post, I submitted my first iPhone game to the app store today. I have already started working on my next game. I'm not sure if I will be able to finish it, because the scope is a bit more ambitious than the last one, but it will be a fun project, either way.
Several of my former iPhone game projects have failed because I wanted to do more than I had time for, since I actually have a full-time job. :-) This time it could be different because the latest incarnation of my game engine is far more mature than what I had before.
So far I have started working on some of the sprites. Here are a few examples:
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Today I submitted the first app based on my iOS game engine to the app store. It's a very simple game, but it's proof that my engine works and I think it's a fun game. It's called Lotsarox and I hope it will be approved within a week or two. More info when/if the game is available on the app store.
And by the way, my memory mapped game asset files work great! :-) Without them, I probably wouldn't have been able to finish the game.
Hello, my name is Martin Johannesson and this is my home on the web. I live in Stockholm, Sweden, where I work as a software engineer at a software company.
Ever since I was a kid and discovered the art of programming on my
C64,
I've been tinkering with my own little software projects and experiments.
This site is one such experiment.
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