24
JUL
2009

iPhone Racer Mockup

OK, so I may as well kick off this blog with an entry about a new project. I've wanted to create a game for the iPhone for quite some time now and I have actually written parts of a game engine for the iPhone already. For some reason I just haven't been able to find the time to create an actual game. A lot of that probably has to do with the scope. I need to start with a very small project.

So, I have come up with an idea for a simple game that could still be entertaining. It's basically like the game Buggy Boy, but with a straight road. If I get that far, I can consider throwing some turns and curves in there as well, but let's not get ahead of ourselves here!

Here's a mockup picture I created in about 3 minutes:

Racer Mockup

The objective is simple. Avoid obstacles like other cars and the big grey thing (which is supposed to be a rock) and pickup flags for points. As you advance through the game, there will be more obstacles and the car will go faster. The objective is to get the highest score possible. An online high score list could possibly add motivation, but that is not crucial for the initial implementation.

Now that I'm blogging about it, it will haunt me for years if I don't finish it, because Google will cache this post for me for a long time. That should motivate me to keep going even when my dayjob makes me tired of coding, if ever so briefly.

Let's get this thing on the road! Pun intended.


 
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About This Site

Hello, my name is Martin Johannesson and this is my home on the web. I live in Stockholm, Sweden, where I work as a software engineer at a software company.

Ever since I was a kid and discovered the art of programming on my C64, I've been tinkering with my own little software projects and experiments. This site is one such experiment.
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